Saturday, August 31, 2013

numbers numbers numbers

Okay, so I haven't been around for a while.  But while I was gone I spent some time (a lot of time) working out the interactions by hand.  And then inputting them into a google doc.  And getting some of the stats. The first major result being this:

237671324692244072082366295431543007465279401227482623626
100%100%66%34%100%33%41%100%10%24%100%2%8%100%67%30%
A Valid/HitsB ValidB HitsB PairsC ValidC HitsC PairsD ValidD HitsD PairsE ValidE HitsE Pairs2zone Valid2 Zone Hits2z pairs


Now these are the numbers overall, rather than broken down by how crowded the squares are.  That's why you see some hits and pairs in the "E"s.  Those are the results for squares that have eight or seven knowns respectively.

(As a reminder, A=four influences, B=three influences, C=two influences, D=one influence, E=no influence.  A "hit" is a deduction.)

Now the interesting thing is at the end, where I've collected the results for having two influences within the same zone affecting a square.  You'll notice that it's a good bit more powerful for getting hits than the Cs are, where the influences can be coming from two different zones.  

Overall, the stats look something like this:

25823546221%2036179%441622%975148%617230%1592378%










totalInvalidpercent invalidValid 1percent validNonenone as percent of valid1Hitshits as percent of valid1PairsPairs as percent of valid1all (calc)all as percent of all valid1

This makes it seem like hits are easier to get than pairs, but since it includes squares that solve themselves, it probably doesn't represent the way we really solve the puzzles.  I'll need to work out the stats for each level of crowdsquare to really see where the drop off is for results.


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