_
|
_
|
_
|
t
|
-
|
-
|
t
|
t
|
-
|
o
|
_
|
_
|
_
|
-
|
m
|
-
|
m
|
-
|
m
|
o
|
_
|
_
|
_
|
-
|
-
|
b
|
-
|
b
|
b
|
o
|
l
|
-
|
-
|
tl
|
tc
|
tr
|
tml
|
tmc
|
tmr
|
|
-
|
c
|
-
|
ml
|
mc
|
mr
|
tbl
|
tbc
|
tbr
|
|
-
|
-
|
r
|
bl
|
bc
|
br
|
mbl
|
mbc
|
mbr
|
|
l
|
c
|
-
|
tmlc
|
tmlr
|
tmcr
|
tlc
|
mlc
|
blc
|
|
l
|
-
|
r
|
tblc
|
tblr
|
tbcr
|
tlr
|
mlr
|
blr
|
|
-
|
c
|
r
|
mblc
|
mblr
|
mbcr
|
tcr
|
mcr
|
bcr
|
|
o
|
o
|
o
|
There are forty-nine interactions which I can show with this format. The first -- no influences -- is going to be expressed by the color of the blanks or Xs in the square where we'll show the crowd patterns. The single influences and double influences within a zone will be shown by the segments in the zones. I.E., if I'm looking at the effect of the influence "tm" I'll do it by coloring the lettering in the vertical segment that has a "t" and an "m" - in the horizontal zone.
In this particular example we're looking at the empty crowdsquare. There are no effects from the crowd, and none from any single influence or pair of influences (in black). Three influences always produce a pair (in green), and four influences always produce a hit (in blue). There are no invalid combinations (so nothing in red.)
The ooo's at the end of the zones will be how we'll identify crowdsquares. I'll explain that plan tomorrow.
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